<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>I’m an artist at Facepunch studios and this is my backup art blog. You’ll find finished pieces, works in progress, random doodles and throwaways here.

Portfolio: http://thomasrwbutters.co.uk/</description><title>Art blog</title><generator>Tumblr (3.0; @butters3d)</generator><link>http://butters3d.tumblr.com/</link><item><title>Had a go of the Oculus Rift today and it&amp;#8217;s quite good, it really feels like you&amp;#8217;re there...</title><description>&lt;p&gt;Had a go of the Oculus Rift today and it&amp;#8217;s quite good, it really feels like you&amp;#8217;re there in the game. It&amp;#8217;s strange, everything is in the right scale and you just want to jump over that barrel or look over the ledge you&amp;#8217;re standing at, but you can&amp;#8217;t look over the edge until the makers implement that functionality. It&amp;#8217;s just looking around the place, which is nice enough but it does cause motion sickness, and thinking about it makes it worse, as i&amp;#8217;m still feeling it right now. Bleh. &lt;/p&gt;
&lt;p&gt;The resolution is lower than it would be if you were playing on a monitor and you have various lenses which you can use depending on the persons eyesight. &lt;/p&gt;
&lt;p&gt;I&amp;#8217;m not yet convinced to buy one myself when they do become publicly available to purchase because of the nausea. There&amp;#8217;s a lot of potential though. &lt;/p&gt;

&lt;b&gt;update&lt;/b&gt;

&lt;img src="http://media.tumblr.com/b7eb249721d0c63b7ebf87671438f588/tumblr_inline_mmyet5jS061qe7r3p.jpg"/&gt;</description><link>http://butters3d.tumblr.com/post/50648453558</link><guid>http://butters3d.tumblr.com/post/50648453558</guid><pubDate>Fri, 17 May 2013 13:37:00 +0100</pubDate></item><item><title>Started working on this about an hour or so ago and i think i...</title><description>&lt;img src="http://25.media.tumblr.com/78389acd2eef5d960f92f4b301056a58/tumblr_mmws2lSWSD1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Started working on this about an hour or so ago and i think i may call it a night. I’ll try to work on it more, I have a project in mind that I would really love to do. I’ll work on it in my breaks at the studio; which reminds me, we got the Oculus Rift today and will hopefully be checking it out tomorrow. Man, i’m quite excited to check it out. &lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/50598251627</link><guid>http://butters3d.tumblr.com/post/50598251627</guid><pubDate>Thu, 16 May 2013 21:39:57 +0100</pubDate><category>zbrush</category><category>character</category><category>art</category><category>3d</category><category>old man</category></item><item><title>face doodle</title><description>&lt;img src="http://24.media.tumblr.com/53a2871eb2767dcac3f65569dfef1023/tumblr_mmni0cgb8C1qeiikyo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;face doodle&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/50191827919</link><guid>http://butters3d.tumblr.com/post/50191827919</guid><pubDate>Sat, 11 May 2013 21:24:00 +0100</pubDate><category>zbrush</category><category>character</category><category>art</category><category>3d</category><category>doodle</category><category>sketch</category></item><item><title>Update on those combine arms. </title><description>&lt;img src="http://25.media.tumblr.com/cbc921020cfad6f6abad908d16eba32a/tumblr_mmjaotk71K1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Update on those combine arms. &lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/50012030358</link><guid>http://butters3d.tumblr.com/post/50012030358</guid><pubDate>Thu, 09 May 2013 14:55:41 +0100</pubDate><category>Garrys Mod</category><category>Gmod</category><category>3D</category><category>Art</category><category>fps arms</category><category>combine soldier</category></item><item><title>Working on the the low poly version of the new combine view...</title><description>&lt;img src="http://25.media.tumblr.com/ae3b350c895bdadbbab3dda234af67ad/tumblr_mmhmc8MjcA1qeiikyo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/ed1b9726358e7e85915bf55b1ed5a601/tumblr_mmhmc8MjcA1qeiikyo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/e5ed68028a734c0bf6b5ee51daf8038e/tumblr_mmhmc8MjcA1qeiikyo3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Working on the the low poly version of the new combine view model arms after the sculpt for Garrys Mod. I still yet have to to retopo the hands so i’ll post an update up once the hands are done, which will probably be tomorrow :D &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Ah gee whizz the responses! &lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="http://i.imgur.com/VTsRIci.png"/&gt;&lt;/p&gt;
&lt;p&gt;This really motivates me!&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/49939333134</link><guid>http://butters3d.tumblr.com/post/49939333134</guid><pubDate>Wed, 08 May 2013 17:12:00 +0100</pubDate><category>3d</category><category>art</category><category>zbrush</category><category>garrys mod</category><category>gmod</category><category>combine arms</category></item><item><title>Another quick study, this time I recorded some of the progress...</title><description>&lt;img src="http://25.media.tumblr.com/66fc72a4b1512f3e03eea65dd94abade/tumblr_mma6debTCZ1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Another quick study, this time I recorded some of the progress but not much. I may upload later. &lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/49598933035</link><guid>http://butters3d.tumblr.com/post/49598933035</guid><pubDate>Sat, 04 May 2013 16:44:00 +0100</pubDate><category>zbrush</category><category>anatomy</category><category>male</category><category>study</category><category>character</category><category>art</category><category>3d</category></item><item><title>anatomy doodle to relax</title><description>&lt;img src="http://25.media.tumblr.com/0fb13f2c0e8122c004946a067102a671/tumblr_mm5409vNTp1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;anatomy doodle to relax&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/49388483130</link><guid>http://butters3d.tumblr.com/post/49388483130</guid><pubDate>Wed, 01 May 2013 23:04:57 +0100</pubDate><category>zbrush</category><category>anatomy</category><category>sketch</category><category>sculpt</category><category>male</category><category>3d</category></item><item><title>A doodle whilst in work.</title><description>&lt;img src="http://24.media.tumblr.com/f35ea223fab6619da929fa1bc37517ec/tumblr_mm2u9g2NsR1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A doodle whilst in work.&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/49265364308</link><guid>http://butters3d.tumblr.com/post/49265364308</guid><pubDate>Tue, 30 Apr 2013 17:39:15 +0100</pubDate><category>low poly</category><category>3d</category><category>art</category><category>hand painted</category><category>character</category><category>doodle</category></item><item><title>boop.
This may seem really miniscule but i just found out that...</title><description>&lt;img src="http://25.media.tumblr.com/67323982a9a179d81da103e6ec1eee61/tumblr_mm1d6p99Gv1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;boop.&lt;/p&gt;
&lt;p&gt;This may seem really miniscule but i just found out that if you have a zbrush sculpt with multiple levels of subdivision and if you export it at one of the higher levels as an obj, it retains the subdivision levels so you can reconstruct them (unless you have hidden part of you mesh when exporting). This makes it easier going from one computer to another when you have different versions of Zbrush installed :)&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/49204925014</link><guid>http://butters3d.tumblr.com/post/49204925014</guid><pubDate>Mon, 29 Apr 2013 22:32:49 +0100</pubDate><category>zbrush</category><category>character</category><category>doodle</category><category>art</category><category>3d</category><category>sculpt</category><category>engineer</category></item><item><title>I really dig looking at various concepts of monkey kings,...</title><description>&lt;img src="http://24.media.tumblr.com/fb8319069db87bb1bc1fe1bf50be7ea0/tumblr_mlyygzWS2c1qeiikyo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I really dig looking at various concepts of monkey kings, they’re quite awesome. And quite abundant-to be honest i wasn’t set out to create my own version when I  started out sculpting, but as I went along, sculpting the forms away i thought  the forms would best suit a monkey king :)&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/49091229498</link><guid>http://butters3d.tumblr.com/post/49091229498</guid><pubDate>Sun, 28 Apr 2013 15:19:00 +0100</pubDate><category>monkey</category><category>character</category><category>art</category><category>zbrush</category><category>speed sculpt</category><category>3d</category><category>monkey king</category></item><item><title>reworked an old creature head sculpt. </title><description>&lt;img src="http://24.media.tumblr.com/5714e6c0f4a56d389ab8d5a0475f5081/tumblr_mlyqq6Sa6y1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;reworked an old creature head sculpt. &lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/49083311715</link><guid>http://butters3d.tumblr.com/post/49083311715</guid><pubDate>Sun, 28 Apr 2013 12:32:30 +0100</pubDate><category>zbrush</category><category>creature</category><category>sculpt</category><category>bug</category><category>character</category><category>art</category></item><item><title>So for Garry&amp;#8217;s Mod I&amp;#8217;ve been working along side Max aka MaxofS2D on the new view model...</title><description>&lt;p&gt;So for Garry&amp;#8217;s Mod I&amp;#8217;ve been working along side Max aka MaxofS2D on the new view model arms. We wanted to keep the first set the same design as the civilian player models; denim shirt and bare hands. Easy enough.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/f513ea353721d632de05e968416480d9/tumblr_inline_mlsvl4C5pu1qz4rgp.png"/&gt;&lt;/p&gt;
&lt;p&gt;The above image is what they look like in Marmoset toolbag and to be honest, even though the source engine is pretty old, it can still churn out surprisingly good looking models. We looked at CS:GO&amp;#8217;s arm models for a starting point; the triangle count. They&amp;#8217;re pretty dense and the map size is 2048x2048 so we have room to dance, so to speak.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/f29d83fe44a2192437c31f9d5a2c7e63/tumblr_inline_mlsvm5RSBT1qz4rgp.png"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/249824c8f1d42cef8a57e75f7850fa5d/tumblr_inline_mlsvmiRNF01qz4rgp.png"/&gt;&lt;/p&gt;

&lt;p&gt;So it was really a case of balancing the tri count from the above images to the arms of current view model, which was like 1,500 for the arms and hands. Yeah&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/7529ecad86aa32dc0c6ec9759eff82de/tumblr_inline_mlsvn7ZPUH1qz4rgp.png"/&gt;&lt;/p&gt;

&lt;p&gt;And now here they are in game, with a little colour trickery from max, you can have custom colours for the the shirt to match your colour choice for the player model. Which is super neat. What is also really nice that we did was to keep the hands a separate mesh from the arms so that we can interchange light skin to dark skin, depending on the players choice.&lt;/p&gt;
&lt;p&gt;Customization&lt;span&gt; is a big thing in Garry&amp;#8217;s Mod so it&amp;#8217;s only right we went the extra distance. Which also means I&amp;#8217;ll be creating new arm sets for different view player models!&lt;/span&gt;&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/48840866023</link><guid>http://butters3d.tumblr.com/post/48840866023</guid><pubDate>Thu, 25 Apr 2013 08:34:00 +0100</pubDate><category>3ds max</category><category>3d</category><category>art</category><category>arms</category><category>fps arms</category><category>character</category><category>Garrys Mod</category></item><item><title>It’s a spade!</title><description>&lt;img src="http://25.media.tumblr.com/839450b8b13eb8d2780395bafbd4f55e/tumblr_mlpnfp8WoU1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;It’s a spade!&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/48692141490</link><guid>http://butters3d.tumblr.com/post/48692141490</guid><pubDate>Tue, 23 Apr 2013 14:43:01 +0100</pubDate><category>3d</category><category>spade</category></item><item><title>some more progress on those hands. I think max is going to do...</title><description>&lt;img src="http://25.media.tumblr.com/a714482c4d50c9ba1829bfe587c5139b/tumblr_mlnz54cCcf1qeiikyo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/311a6dad46939c1471da4488d15d669e/tumblr_mlnz54cCcf1qeiikyo2_r1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;some more progress on those hands. I think max is going to do one or two things with it without me know i bet. &lt;/p&gt;

&lt;p&gt;Update: better hands! The old ones where so whack!&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/48617525477</link><guid>http://butters3d.tumblr.com/post/48617525477</guid><pubDate>Mon, 22 Apr 2013 17:00:00 +0100</pubDate><category>arms</category><category>fps</category><category>hands</category><category>3d</category><category>art</category><category>low poly</category><category>garrys mod</category></item><item><title>Doodlin’.</title><description>&lt;img src="http://24.media.tumblr.com/3e67e4b2aa508e059ab72744285d887f/tumblr_mlmkev4nJD1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Doodlin’.&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/48558890129</link><guid>http://butters3d.tumblr.com/post/48558890129</guid><pubDate>Sun, 21 Apr 2013 22:44:55 +0100</pubDate><category>zbrush</category><category>creature</category><category>bug</category><category>zsketch</category><category>doodle</category><category>character</category><category>art</category><category>3d</category></item><item><title>I’ve been playing Papo &amp; Yo on the PC, a 3d adventure...</title><description>&lt;img src="http://24.media.tumblr.com/dcca89eaa72fb7a962a4dc447798bf75/tumblr_mlm4ehRLjd1qeiikyo1_400.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/50ba1a77f1a3656ff4e33f34f8c791fd/tumblr_mlm4ehRLjd1qeiikyo2_400.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;I’ve been playing Papo &amp; Yo on the PC, a 3d adventure platformer. It’s a charming little game whose looks are a little dated but it really doesn’t matter as the visuals are overshadowed by it’s a nice pace (from the usual games I play), it’s charm and the characters! &lt;/p&gt;
&lt;p&gt;Lula, the little yellow robot helps you throughout the game, latching itself to your back allowing you to jump across large distances by virtue of a little rocket boost from it’s little yellow boots. And we have here Monster, the big dopey, fruit loving guy you see up there. If he’s asleep you can jump on his stomach to get to higher places you couldn’t otherwise, or you can feed him fruit. His seemingly loving nature can quickly change depending what you feed him.&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;There’s footballs dotted around the environment and you kick them about and if Monster is awake, and plodding about after fruit then I suggest kicking the ball at him, he’ll pick it up and expect you to catch it, chuckling as you do.&lt;/p&gt;
&lt;p&gt;I don’t know what it is about this game I like so much but it’s really refreshing to play, at first it seems to be a rather calm adventure created by the Quicos’ (the little boy) imagination, being able to reassemble the environment to progress further. Behind this curtain of a calm exterior is a darker story to be unravelled. IGN’s review of the game is a complete whack-job and shouldn’t be read and relied upon unless you’re a 12 year old, gun toting, mother-&lt;em&gt;bleep&lt;/em&gt;, weed smoking, COD player who doesn’t understand the term “new gaming experiences”, as this is true to that term, at least with the story. &lt;/p&gt;
&lt;p&gt;It’s a nice take on bullying but I’ve not read into anything else that reveals the story behind Quico but it’s quickly becoming clear what’s going on. &lt;/p&gt;
&lt;p&gt;I’m really wanting to do some fan art of this when I get some time from work. It’s really interesting, man. Check it out if you can. Steam are having a bit of a sale on it :)&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/48531600455</link><guid>http://butters3d.tumblr.com/post/48531600455</guid><pubDate>Sun, 21 Apr 2013 16:59:05 +0100</pubDate><category>Papo &amp; Yo</category><category>Steam</category><category>Awesome Game</category></item><item><title>I’m currently in the process of updating the viewmodel of...</title><description>&lt;img src="http://25.media.tumblr.com/014688ceb315dae5464d09a1ad073243/tumblr_mlcx83SIDq1qeiikyo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’m currently in the process of updating the viewmodel of the fps arms in gmod and creating a citizen-styled generic arms model to replace the HEV arms. Just hands to go now and I also think the sleeves will be colourable too. &lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/48128028076</link><guid>http://butters3d.tumblr.com/post/48128028076</guid><pubDate>Tue, 16 Apr 2013 17:45:00 +0100</pubDate><category>gmod</category><category>garrys mod</category><category>art</category><category>game</category><category>arms</category><category>3d</category></item><item><title>I didn’t realise how much of a celebrity Garry was till I got a...</title><description>&lt;img src="http://24.media.tumblr.com/8a06db59f2e218ffd7191b46e8759587/tumblr_mlb7qopdhL1qeiikyo1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I didn’t realise how much of a celebrity Garry was till I got a random friend request from this guy. He then later told me he was a big fan of Garry who aspires to be a great programmer like him. Which is very cool to hear from a kid his age.&lt;/p&gt;
&lt;p&gt;It’s also a bit weird having a stranger say they would be honoured if I watch a video of theirs. I really like being part of the community, especially from the developer side…developing a game and taking feedback from them, it’s really cool to read that they like the stuff I’ve done, particularly concerning with the revamps to the characters of recent.&lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/48054643793</link><guid>http://butters3d.tumblr.com/post/48054643793</guid><pubDate>Mon, 15 Apr 2013 19:37:00 +0100</pubDate><category>Garrys mod</category></item><item><title>Decided to troll the facepunch forums with making a new player...</title><description>&lt;img src="http://25.media.tumblr.com/8d273a721c7087a93657b2a5398567c8/tumblr_ml96qn6ZUN1qeiikyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Decided to troll the facepunch forums with making a new player model. I wonder how they will respond. &lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/47961378958</link><guid>http://butters3d.tumblr.com/post/47961378958</guid><pubDate>Sun, 14 Apr 2013 17:20:47 +0100</pubDate><category>zbrush</category><category>man</category><category>3d</category><category>art</category></item><item><title>http://www.livestream.com/mrninjutsu</title><description>&lt;a href="http://www.livestream.com/mrninjutsu"&gt;http://www.livestream.com/mrninjutsu&lt;/a&gt;: &lt;p&gt;doing some sculpting so drop on by if you wish! &lt;/p&gt;</description><link>http://butters3d.tumblr.com/post/47803555268</link><guid>http://butters3d.tumblr.com/post/47803555268</guid><pubDate>Fri, 12 Apr 2013 21:37:50 +0100</pubDate></item></channel></rss>
